
- Batman arkham knight pc 950 install#
- Batman arkham knight pc 950 Patch#
- Batman arkham knight pc 950 Ps4#
Right-click on the desktop, select the Nvidia control panel, and under 3D settings, select the Arkham Knight executable. Now, for Nvidia owners, instigating a proper 30fps lock is very simple. From there, search for "Max_FPS=30" and change that to something like "Max_FPS=120".
Batman arkham knight pc 950 install#
Find the game install (look for Steam Apps\Common in your Program Files folder) and open BmSystemSettings.ini in the Batman Arkham Knight\BmGame\Config folder. The solution? First of all, we need to disable the ham-fisted 30fps cap the game ships with.

You can increase fluidity by turning v-sync off, but then you're lumbered with constant screen-tear that you simply don't get on console and that we'd prefer not to see at all. Even though you're getting '30fps', it looks significantly lower because of the lack of consistency. With v-sync engaged, frames are delivered at 16ms, 33ms, 50ms and sometimes even longer intervals. The PC version of Arkham Knight is hard-wired to produce 30 frames per second, but it doesn't particularly care how they are displayed.
Batman arkham knight pc 950 Ps4#
It only happens infrequently on both PS4 and Xbox One. That'll be during a screen refresh, producing screen-tear. On the rare occasions that the render doesn't finish a frame in time, the game drops v-sync and splats the new image on-screen as soon as it is ready. Each frame should persist for 33ms - two screen refreshes on a 60Hz display - to ensure a stable update. The concept of getting this right is not difficult to grasp: a new frame is followed by a duplicate, and the cycle continues. The 30fps cap found in the console versions of the game is well implemented. It's a 33ms lock as it should be, with just minor fluctuations. Now check out the red line, representing Nvidia's half-rate adaptive v-sync. Those green spikes show varying frame-times - 16ms, 33ms, 50ms and even higher: that's the game's default mode. Here's Batman: Arkham Knight running with the game's standard 30fps cap, and the same sequence running with Nvidia's half-rate adaptive v-sync. There's just one problem with that though: even Arkham Knight's in-built 30fps limiter needs to be fixed too. You just have to bite the bullet and accept for now that 30fps remains the best bet for consistent performance. The game is clearly in need of radical improvement, but it can hand in an acceptable experience on some mainstream PC gaming hardware. On top of that, there are other issues: the CPU requirement is quite high despite relatively low measured utilisation, and transparent textures - smoke, explosions etc - inflict a heavier impact on GPU resources than we would expect.īut despite this, based on our experiences, Arkham Knight performance and visual effects on PC can match or even exceed the console versions - depending on your hardware of course. The evidence suggests that the game struggles to effectively stream fast enough from one pool of RAM to the other, and clearly struggles with graphics cards with 2GB of memory or lower (spectacularly so when it comes to certain AMD cards, as you'll see later). On PC, memory is split - divided between system RAM and your GPU's VRAM. On console, developers have 5GB of memory that can be used at will for game and graphics.
Batman arkham knight pc 950 Patch#
After all, easy fixes - like restoring the rain effects and ambient occlusion missing in the original release - were deployed in a patch released on June 27th.Īrkham Knight has severe problems on PC, which appear to derive from a sub-optimal approach to memory management. ini files, the developer would probably have done so. For those that aren't so sensitive to the stutter we experienced, Kaldaien's tweaks could serve you well, but it's fair to assume at this point that if the game could be fixed by replacing a bunch of. ini variables offers up some improvements, but we still measure dips below 40fps in problematic areas, producing a sub-optimal experience that doesn't match the sheer consistency of the console versions.

This particularly impressive deep dive into the. The community is doing its part to improve matters, of course. But for those of us lumbered with the existing code, what can be done to get a decent experience? Is it actually possible to run the current, hobbled version PC of Batman: Arkham Knight at 60fps at any resolution? Indeed, is it actually capable of matching the 30fps performance profile of the console versions without investing a small fortune in hardware? Rocksteady and PC port developer Iron Galaxy are currently working on substantially improving the lacklustre performance, and the game itself is currently withdrawn from sale.
